When it comes to real life large scale installations and activations, it can be hard to visualize what a project might look like after fabrication, so previsualization (previz) can be very important both for pitches and for the preproduction process to make sure everyone is on the same page. Using Maya, Photoshop, TouchDesigner, and Unreal Engine, I've often been asked to create previz renders of various installations to quickly communicate ideas and concepts to clients. Above are examples of previsualized installations and their final products.